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Alan Scott ([personal profile] ishallshedmylight) wrote2015-11-30 10:26 pm

The Last Voyages Application


User Name/Nick: Danii
User DW: [personal profile] ishallshedmylight
AIM/IM: yarnzipangirl @ aim, ashurbadaktu @ plurk
E-mail: gamenotifications @ gmail dot com
Other Characters: none!

Character Name: Alan Scott
Series: DC Comics Pre-New52
Age: 95, though his appearance fluctuates between early 30s and older depending on what he's feeling; his appearance is psychological as he's the living embodiment of the Starheart
From When?: The end of v3 of Justice Society of America. He exploded and disappeared and no one knows where he went. He went here!

Inmate/Warden: Warden; Alan's been a superhero since the 1940s, one of the first and one of the greats. He's well familiar with interstellar and interdimensional travel, with people from different worlds, and while he's not actually a proper 'green lantern', he's been to Oa and seen how that whole thing works. In his later years, he worked as an 'elder statesman' within the Justice Society of America, his original team, not just acting as a guardian to the younger heroes who'd been taken in but also as guidance. He genuinely cares not just about the concepts of justice, but about doing it RIGHT. That the people who call themselves superheroes or mystery men uphold the traditions and the standards that they ought to. He knows better than most that good people have bad sides and that people who have done bad things have the capacity for good. His concern is for justice, to make the world better, and I think that would make him a pretty good candidate.
Item: [his green lantern ring]

Abilities/Powers: (taken straight from the wiki)
Starheart Empowerment: Alan controls the mystical power of the Starheart, an ancient artifact created by the Guardians of the Universe to contain the predominate amount of magic they had gathered in the universe. After the destruction of his ring by Extant, the long-term proximity to the energy has left him able to direct the green flame and its attendant constructs by sheer willpower alone. Green Lantern has extensive energy manipulation powers able to effect the entire spectrum including gravity, radiation, heat, light. Creating solid objects allows him to make simple weapons, entrapment devices, common geometric shapes, gigantic hands and simple containers. It has been discovered that Alan's body is composed entirely of green flame. Some examples include:
  • Energy Construct Creation
  • Energy Projection
  • Enhanced Senses
  • Flight
  • Force Field
  • Hypnosis
  • Interstellar Travel
  • Invisibility
  • Phasing
  • Photokinesis
  • Superhuman Strength
  • Teleportation
  • Energy Projection

Skills
Electrical Engineering: Described as an excellent engineer he worked as both a radio engineer and repairman before becoming a super hero.
Martial Arts: Before becoming a super hero he took martial arts classes, he applies what he learns on almost every adventure and was trained further by Wildcat.
Business Management: Owner of his own communications company and president of Gotham's broadcasting stations.
Indomitable Will

Weaknesses
Wood Flaw: The energy is ineffective against wood. Items made of wood cannot be lifted or broken by energy from the Starheart nor can barriers of emerald energy stop projectiles crafted from wood. By extension, things made of plant-matter could potentially disrupt his power and were not affected by his power as much as other substances were (so if he fired a blast at, say, a giant mutant Venus fly trap, the blast wouldn't be quite as effective if he'd fired the exact same beam at a human being or a brick wall). Apparently, this vulnerability to wood is because the green flame was an incarnation of “green, growing things” and thus could not be turned against them.

Personality:
Alan is an old man who's lived a lot of life and it's given him a lot of perspective. While he'd never been what you'd call a difficult personality, the years have definitely mellowed him and his experiences have made him alternately a more fierce warrior and a more gentle one. The thing about Alan Scott is right there in the name that he eventually chose once 'Green Lantern' honestly just got too confusing: Sentinel. He's a protector, and it's so far down deep into him that he can't imagine doing anything else.

It says a lot about him, in some ways, that he was born in Metropolis but ended up a business man in Gotham. Alan goes where he's needed and he has no pride in him, no... need to prove anything to anyone. He has standards and he gets ruffled if those aren't met when it comes to how people treat each other (basic respect and decency are required or he gets a little huffy) but he's literally the last person in the world to get genuinely angry at someone for something they couldn't help, no matter the size of the problem. Very easy going and he takes almost everything in stride.

His watchword, as Ted Grant once observed, is responsibility, both his own and for others, and that plays itself out in a lot of different directions. It kind of says something that one thing that Superman, Batman, and Wonder Woman agree on is that he (and his two best friends since forever) should be responsible for giving the world 'better good guys' and that they were and are a major part of their own moral compasses. First in that he's very firm in placing the responsibility where it belongs to be. When Sandy Hawkins got turned into a monster because of an accident in Wesley Dodds's lab, he reamed out Wesley for letting a kid into his lab in the first place and very firmly discouraged the idea of younger sidekicks for many years. Because what hey do as mystery men is a dangerous job, a dangerous decision, and shouldn't be made by a child. Sandy was the one effected but Wesley should have known better than to let him get into that position. Meanwhile, he actually handpicked a young hero named Damage to be a part of the new Justice Society of America when part of his resume included "blew up half of Atlanta" because that had happened due to traumatic mutilation and torture by a supervillain.

Personally, he's pretty responsible as well, starting with the fact that he takes his promises and commitments seriously and going onto the fact that he's kind of taken it upon himself to be the protector of the JSA's younger members. He didn't get to raise his own children due to an unfortunate situation which involved accidentally marrying a supervillainess, but he saw his own son be treated terribly by his adopted parents and then be manipulated by a user of the Shadowlands into suppervillainous acts. As far as he's concerned, the old have to look out for the young. And it has nothing to do with levels of power but with experience. Understanding. Support and care. Alan knows that young metahumans are vulnerable in so many ways and he takes it Extremely Personally when they're targeted. If there's anything that will set the man off, it's someone attacking a child.

Because he's also experienced a decent amount of loss. Given his position of being nigh immortal (baring things like expending all of his energy to stop a dark god, etc), he's watched some of the people he knows and loves and used to depend on give in to old age, supervillains, and senility. Knowing that he's a dying breed, that most of the world he grew up in and started in is either gone or on it's last legs, it makes him appreciate those values and those stories. He's never let it pull him down, though. Loss is something that happens, in his book, and the most important thing you can do is take the lessons you learned from that person and keep passing them on, keep them alive in your heart and their voice still heard in the world. He can almost appear disrespectful to those who don't know him (and even those who do, such as when Hippolyta passed and he and the others had a card game and some beer in her honor) but it really just boils down to an understanding of the finality of most things.

He's pretty much lacking the prejudices that one might expect from a man born in 1920, though of course he falls to the same foibles as the rest of us do in such cases. Aside from the fact that he genuinely believes that any such beliefs are contrary to the nature of being a mystery man in the first place, his daughter is green (literally green) and his son is gay and there's been no indication that he has any kind of issue with this. There's also some alternate canon which has HIM as gay on one of the Earths but other than his hetero-life-mate Jay Garrick... not much of an indication since he pretty much hasn't dated since the twins.

He's not much for obfuscation; he worked for Checkmate for a very short time mostly because that just wasn't a mode of operation that works for him. He's not showy by any means but he does like to be a solid PRESENCE and he enjoys being active in the field given his abilities and his experience. Leaving other people to go out and put themselves on the line does not sit well by him. He's actively bad at it. That isn't to say that he's a big dumb brute or that he just throws his powers at things. He is intensely creative with a great deal of focus and an amazing memory for detail. He was, at one point, able to completely recreate a medical monitoring system for someone to use while they were performing heart surgery.

He's entirely giving: of his time, of his power, of his life, honestly. If there's a cause that's just, he'll throw himself at it whole hog. See: how he's getting here. Which isn't to say that he doesn't have his faults. He's... well, he can be a bit stuffy and occasionally, the fact that he's literally seen and done most of it can come off as being blase as opposed to just taking it in stride. His fatherly act can rub some people off as being condescending and, honestly, it can be: if he doesn't think you're responsible for things after a point, it's also him just kind of giving up on you as nice but not particularly useful (see his treatment of Johnny Thunder). Proving yourself to him as more than a liability can be somewhat difficult.

The easiest way to sum him up is that he's a total Papa Bear, Superhero DAD. Complete with dadisms and dad jokes and being a little rusty around the edges but still the guy you go to when things are dark and the world is scary and you need someone to have your back.

Barge Reactions: He's going to be pretty accepting of everything, since, as said, he's a bit of an old hand at this bizarre multiuniverse, multiworld kind of business. He'll be pleased to be useful, though, since in his last moments he thought he was pretty much leaving all of his 'kids' and his best friend on their own. As for the idea of helping someone to redeem themselves, he'd be all for that. While he CAN be harsh, he's got a lot of patience and he genuinely likes to believe that most people just need a leg up and some guidance.

Deal: [(WARDENS ONLY) -- One of his two best friends, Ted Grant, was given 9 lives (like the cat he takes his name from) and has used some of those lives. No one's quite sure how many, but given that Ted and Jay are the ones left there taking care of the JSA, he'd like to have Ted's chances topped up to 9 again. If that's not possible, than to fix Jay Garrick's heart up a bit. Similar reason.

History: History Here

Sample Journal Entry:
i don't know if those jokers on Oa would be livid to see this place or wonder why they hadn't thought of it themselves.

I might have carried the name of Green Lantern first on my world, but that name's come to mean something very different from me and my cape running after bandits and dealing with the occasional trouble from beasts like Solomon Grundy. It almost makes me wonder how I ended up here instead of Hal or John. Both of them are solid kids, honestly, even if Hal's a bit of a showboat. John, though... he's got a fair hand. Comes from his service, the kind that doesn't come from a green ring.

I can't say I'm unhappy to be here since I didn't figure I'd be much of anywhere after I decided to go whole hog during that last battle, but I'll admit I'm feeling some of the loss in places I'd thought were well used to it. Being without Jay is like missing my left arm. Being without Ted's a little like missing an itch at my eyebrows, but I've had that itch for so long, I hardly know how to go about my day without it. And not knowing where Todd is, how he's doing...

Guess I got spoiled.

I suppose it's the tendency of the old to look back, but I've honestly got a lot to look forward to. Those kids had grown up, if I was honest. And with Jay and Ted there to watch out for them, I can't even worry too much about the rough edges that're still left over. Now I guess some people might not look at a whole new challenge as something to look forward to, but there's a reason I've never gone out to pasture.

Sample RP:
Alan would tell you right from the get go that he was probably the only Green Lantern who's never spent much time out in space. His concerns have always been pretty earthbound, more supernatural than extraterrestrial. In some ways, he's pretty sure that means that he's got a leg up on some of the folks around here. After all, while they're out in space, the whole thing smells like magic to him, the same stuff that's under his skin and keeps his heart beating. It's not the same magic as the Starheart, not even remotely, but the feel is the same.

He'd never say that the brownstone (or the newer headquarters, though it'd never quite felt like home as the brownstone did) hadn't been a damn swanky building. The fact that it'd belonged to the first of their lot, to his old friend Wesley, well... that'd just made it all seem a bit poetic. But even he had to admit that this Barge, as they called it, was decked out almost like a resort.

Though maybe the old place'd had most of those things too and he just hadn't found the time to use them.

It was odd; there was a ship full of Inmates and more than a few Wardens that he felt could use a little guidance on their own and he still didn't feel as busy as he had for the last few years. He wasn't sure if that was because he no longer had the reputation of the JSA on his shoulders or if it was the fact that there weren't nearly so many threats that were breathing down their necks like there were back home. At the same time, there weren't as many friends; he'd been around for long enough that he'd seen mystery men come and go, but it was the first time he'd lost all of them in one push.

Or they'd lost him, he supposed. It was funny to think of it like that.

There was something freeing to being somewhere where almost no one knew his name, where he didn't have a reputation or any laurels to fall back on. It made him feel... younger. And a part of him felt guilty about that. But it was in the mirror every morning, his face healthy and strong like the years hadn't scoured away at him. Even though he'd had the ability to look that way for years, it'd never seemed right. It'd never felt right. He was an old man. They all knew how old he was even if he'd never FELT old. He'd just felt like himself and the world had seemed too new and too big on occasion but he'd never felt old.

And now he didn't even look it. He'd been told this whole thing was about a new life for the Inmates but... maybe there was something for the Wardens other than just their incentives. Maybe this was what he'd needed, not just where he could make a difference but where he could get a fresh start of sorts. Something new for the old man. Something new.

Special Notes: None that I can think of! Blame Scott-mun for my presence ^_^;

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